
import { _decorator, Component, Node, Prefab, instantiate } from 'cc';
const { ccclass, property } = _decorator;

/**
 * Predefined variables
 * Name = EnemyManager
 * DateTime = Thu Dec 09 2021 12:52:56 GMT+0800 (中国标准时间)
 * Author = huangsz
 * FileBasename = EnemyManager.ts
 * FileBasenameNoExtension = EnemyManager
 * URL = db://assets/scripts/EnemyManager.ts
 * ManualUrl = https://docs.cocos.com/creator/3.3/manual/zh/
 *
 */
 
@ccclass('EnemyManager')
export class EnemyManager extends Component {
    // [1]
    // dummy = '';

    // [2]
    // @property
    // serializableDummy = 0;

    @property(Prefab)
    enemy:Prefab = null

    start () {
        // [3]
        this.schedule(()=>{
            const enemyNode = instantiate(this.enemy)
            console.log("敌机>>",enemyNode.getPosition());
            const pos = this.node.getPosition()
            pos.x = Math.floor( Math.random() * 300) - 100
            enemyNode.setPosition(pos)
            enemyNode.parent = this.node.parent
        },1)
    }

    // update (deltaTime: number) {
    //     // [4]
    // }
}

/**
 * [1] Class member could be defined like this.
 * [2] Use `property` decorator if your want the member to be serializable.
 * [3] Your initialization goes here.
 * [4] Your update function goes here.
 *
 * Learn more about scripting: https://docs.cocos.com/creator/3.3/manual/zh/scripting/
 * Learn more about CCClass: https://docs.cocos.com/creator/3.3/manual/zh/scripting/ccclass.html
 * Learn more about life-cycle callbacks: https://docs.cocos.com/creator/3.3/manual/zh/scripting/life-cycle-callbacks.html
 */
